Office: KAIST E4 A303 · Tel: +82-42-350-5923
학생연구원
백민주
학생 연구원 (박사과정)
학생연구원
학생 연구원 (박사과정)
Office: KAIST E4 A303 · Tel: +82-42-350-5923
논문
We propose a visuo-tactile feedback method that combines virtual hand visualization and fingertip vibrations to modulate affective roughness perception in VR. While prior work has focused on object-based textures and vibrotactile feedback, the role of visual feedback on virtual hands remains underexplored. Our approach introduces affective visual cues including line shape, motion, and color applied to hand outlines, and examines their influence on both affective responses (arousal, valence) and perceived roughness. Results show that sharp contours enhanced perceived roughness, increased arousal, and reduced valence, intensifying the emotional impact of haptic feedback. In contrast, color affected valence only, with red consistently lowering emotional positivity. These effects were especially noticeable at lower haptic intensities, where visual cues extended affective modulation into mid-level perceptual ranges. Overall, the findings highlight how integrating expressive visual cues with tactile feedback can enrich affective rendering and offer flexible emotional tuning in immersive VR interactions.
We propose a collaborative scene mood authoring system in a virtual reality (VR) environment, where multiple users design and control the multimodal feedback (i.e., audiovisual and haptic) of a shared scene using voice commands. To support this, the user’s command is processed by large language models (LLMs) with the scene metadata and mood presets to identify intended target objects and mood, and the system modifies the objects to match the desired atmospheric expression. To cover a wide range of affective moods in scene mood authoring, we devised four distinct mood presets that represent different combinations of arousal and valence across the affective space. Each preset is expressed through a set of labeled visual, auditory, and haptic feedback elements, enabling coherent and multimodal expression of affective states within the scene.
We propose a system that provides personalized interpretation of physical paintings using an AR cursor in a mixed reality (MR) environment. In galleries, pointing at specific regions of complex paintings is often restricted, making it hard to ask targeted questions. While prior works have proposed interactive systems to assist visitor understanding, they typically offered generalized explanations that were not grounded in real, physically exhibited artworks. To address this gap, our approach allows users to intuitively drag across the surface of a painting using a hand-guided AR cursor to specify a Region of Interest. The cropped image, along with the user’s spoken question, is then sent to a Vision Language Model (VLM), which generates a personalized and context-aware explanation based on the selected area. This approach enables users to gain a more precise and meaningful understanding of the painting, guided by their specific interests.
We propose GestureMark, a novel input technique for target selection on XR glasses using smartwatch touch gestures as input. As XR glasses get smaller and lighter, their usage increases rapidly, leading to a higher demand for efficient shortcuts for everyday life. We explored the uses of gesture input on smartwatch touchscreen, including simple swipe, swipe combinations, and bezel-to-bezel (B2B) gesture as an input modality. Through an experiment with 16 participants, we found that while swipe gestures were efficient for four-choice selections, B2B was superior for 16-choice inputs. Feedback mechanisms did not enhance performance but reduced perceived workload. Our findings highlight the potential of integrating smartwatches as secondary input devices for XR glasses.
We introduce “Whirling Interface,” a selection method for XR displays using bare-hand motion matching gestures as an input technique. We extend the motion matching input method, by introducing different input states to provide visual feedback and guidance to the users. Using the wrist joint as the primary input modality, our technique reduces user fatigue and improves performance while selecting small and distant targets. In a study with 16 participants, we compared the whirling interface with a standard ray casting method using hand gestures. The results demonstrate that the Whirling Interface consistently achieves high success rates, especially for distant targets, averaging 95.58% with a completion time of 5.58 seconds. Notably, it requires a smaller camera sensing field of view of only 21.45° horizontally and 24.7° vertically. Participants reported lower workloads on distant conditions and expressed a higher preference for the Whirling Interface in general. These findings suggest that the Whirling Interface could be a useful alternative input method for XR displays with a small camera sensing FOV or when interacting with small targets.
We propose Memo:me, an AR sticky note with priority-based color transition and on-time reminders in smartphones. For the priority-based color transition, the user can choose by himself among three different colors, or the system changes the color automatically 10 minutes before the entered time. For the on-time reminder, Memo:me provides a visual notification and a sound at the designated time. We enabled users to create virtual notes on planes, or carry daily objects with the virtual notes attached. We expect that our system would benefit users to manage their tasks in a time-appropriate manner.