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2026 · journal

SceneLinker: Compositional 3D Scene Generation via Semantic Scene Graph from RGB Sequences

  • Computer Vision
  • Deep Learning
  • Spatial Computing

IEEE Transactions on Visualization and Computer GraphicsTop 10%

IEEE VR 2026

IEEE TVCG — a top 10% journal in visualization and computer graphics.

DOI: 10.1109/TVCG.2026.3679893

초록

We introduce SceneLinker, a novel framework that generates compositional 3D scenes via semantic scene graph from RGB sequences. To adaptively experience Mixed Reality (MR) content based on each user's space, it is essential to generate a 3D scene that reflects the real-world layout by compactly capturing the semantic cues of the surroundings. Prior works struggled to fully capture the contextual relationship between objects or mainly focused on synthesizing diverse shapes, making it challenging to generate 3D scenes aligned with object arrangements. We address these challenges by designing a graph network with cross-check feature attention for scene graph prediction and constructing a graph-variational autoencoder (graph-VAE), which consists of a joint shape and layout block for 3D scene generation. Experiments on the 3RScan/3DSSG and SG-FRONT datasets demonstrate that our approach outperforms state-of-the-art methods in both quantitative and qualitative evaluations, even in complex indoor environments and under challenging scene graph constraints. Our work enables users to generate consistent 3D spaces from their physical environments via scene graphs, allowing them to create spatial MR content. Project page is https://scenelinker2026.github.io.

인용

@article{kim2026scenelinker,
  title = {SceneLinker: Compositional 3D Scene Generation via Semantic Scene Graph from RGB Sequences},
  author = {Seok-Young Kim and Dooyoung Kim and Woojin Cho and Hail Song and Suji Kang and Woontack Woo},
  journal = {IEEE Transactions on Visualization and Computer Graphics},
  year = {2026},
  doi = {10.1109/TVCG.2026.3679893},
  url = {https://doi.org/10.1109/TVCG.2026.3679893},
  note = {Proc. IEEE VR 2026}
}

자료

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저자

  • Seok-Young Kim*
  • Dooyoung Kim
  • Woojin Cho
  • Hail Song
  • Suji Kang
  • Woontack Woo†

*제1저자.†교신저자.

학회/저널

IEEE VR 2026 / IEEE Transactions on Visualization and Computer Graphics

관련 연구 성과

2026Int3DNet: Scene-Motion Cross Attention Network for 3D Intention Prediction in Mixed Reality
IEEE VR 2026 / IEEE Transactions on Visualization and Computer Graphics
2026OFERA: Blendshape-driven 3D Gaussian Control for Occluded Facial Expression to Realistic Avatars in VR
IEEE VR 2026 / IEEE Transactions on Visualization and Computer Graphics
2026Spatial Affordance-Aware Affine Transformation Between Heterogeneous Spaces for Mixed Reality Remote Collaboration
IEEE VR 2026 / IEEE Transactions on Visualization and Computer Graphics

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