
Final Research Goal The ultimate goal of the Meta-Object research is to enable a transformative reality-virtuality convergence by facilitating seamless interactions that transcend spatial and temporal barriers. This is to be achieved by implementing next-generation virtual objects that inherit the form, properties, and functions of their real-world counterparts, allowing for smooth synchronization, interaction, and sharing between the physical and virtual worlds. This will all be realized within a post-metaverse intelligent simulation platform through wearable AR/MR/VR devices.
Focus Areas - Property-embedded modeling for physical and action realism - Adaptive multisensory feedback tailored to user interactions - A scene graph-based intelligence simulation platform for inclusive user experience and efficient ecosystem integration
Application Meta-Objects can be utilized to provide immersive experiences through wearable AR/VR devices. Specific examples include scenarios where controlling a virtual drone causes a real drone to mirror its actions in real-time, and providing adaptive haptic feedback for different materials. They can also be applied to a wide range of fields, including remote collaboration, urban planning, resource distribution, education, and industry (vividly recreating past experiences or enabling risky or costly experiences).

Expected Contribution Enhanced Realism and Adaptability: Meta-Objects integrate advanced modeling techniques to achieve a high degree of realism and adaptability, enabling dynamic, multisensory interactions that seamlessly bridge the physical and virtual worlds - Real-time Synchronization and Collaboration Support: The scene graph-based architecture ensures real-time synchronization of interactions across heterogeneous devices, facilitating collaborative experiences beyond spatial and temporal constraints - Fostering a Sustainable Digital Economy: Integration with blockchain-based ownership and decentralized economic models fosters sustainable engagement by incentivizing creators and consumers, promoting a self-sustaining digital economy.

