2025 · conference
Human-Scene Interaction Data Generation with Virtual Environment using User-Centric Scene Graph
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2025
Abstract
We present a new approach using Virtual Reality to capture human-scene interaction data within 3D environments. Traditional methods required costly physical setups with real furniture, making it difficult to collect both interaction and 3D scene data comprehensively. Our solution implements a user-centric scene graph with a hierarchical structure that captures both user interactions and 3D scene elements. The resulting dataset contains real human interaction data, dynamic scene information, synthetic sensor data, and scene graph annotations. This work provides a foundation for developing Mixed Reality experiences using 3D scene graphs with human interaction data.
Citation
@inproceedings{ha2025human,
title = {Human-Scene Interaction Data Generation with Virtual Environment using User-Centric Scene Graph},
author = {Taewook Ha and Selin Choi and Seonji Kim and Dooyoung Kim and Woontack Woo},
booktitle = {2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)},
year = {2025},
doi = {10.1109/VRW66409.2025.00357},
url = {https://ieeexplore.ieee.org/abstract/document/10973024}
}Resources
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