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2025 · conference

Meta-Objects: Interactive and Multisensory Virtual Objects Learned From the Real World for Use in Augmented Reality

IEEE Computer Graphics and Applications

DOI: https://doi.org/10.1109/MCG.2025.3555901

Abstract

We introduce the concept of a meta-object, a next-generation virtual object that inherits the form, properties, and functions of its real-world counterpart, enabling seamless synchronization, interaction, and sharing between the physical and virtual worlds. While plenty of today's virtual objects provide some sensory feedback and dynamic behavior, meta-objects fully integrate interactive and multisensory features within a structured data framework to enable real-time immersive experiences in a postmetaverse intelligent simulation platform. Three key components underpin the utilization of meta-objects in the postmetaverse: property-embedded modeling for physical and action realism, adaptive multisensory feedback tailored to user interactions, and a scene graph-based intelligence simulation platform for scalable and efficient ecosystem integration. By leveraging meta-objects through wearable augmented reality/virtual reality devices, the postmetaverse facilitates seamless interactions that transcend spatial and temporal barriers, paving the way for a transformative reality-virtuality convergence.

Citation

@inproceedings{kim2025meta,
  title = {Meta-Objects: Interactive and Multisensory Virtual Objects Learned From the Real World for Use in Augmented Reality},
  author = {Dooyoung Kim and Taewook Ha and Jinseok Hong and Seonji Kim and Selin Choi and Heejeong Ko and Woontack Woo},
  booktitle = {IEEE Computer Graphics and Applications},
  year = {2025},
  doi = {https://doi.org/10.1109/MCG.2025.3555901},
  url = {https://ieeexplore.ieee.org/abstract/document/11086526}
}

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